Perfect Dimension is a small, independent software development company operating out of London in the United Kingdom. It was established in late 2010.
At Perfect Dimension, we create applications and games for mobile devices. We currently focus on the iPad, iPhone and iPod Touch and whilst we do not see that changing, who knows what the future holds. We remain open minded!
We predominantly work on our owns ideas, but do occasionally take on interesting projects on behalf of clients. If you would like us to work for you, drop us a line with the key details. We will do our best to accommodate you.
If you have questions, want to know more or just want to say hi, feel free to contact us via this site or get in touch on Twitter. Human communication provides a welcome relief from the endless days spent staring at code.
Paul D - Founder/Lead Developer
Paul is the founder of Perfect Dimension. Despite a background in investment banking, Paul has always been a geek at heart and having left bonds behind him now chooses to spend his days staring at a different kind incomprehensible text. Follow Paul on Twitter
John D - Accounts/Finance
Does the boring stuff so the rest of us don't have to. In his spare time John likes singing and dancing.
Rose D - Company Secretary
Responsible for all the company administration and much of the communication. If you email us, you'll likely initially be speaking to her.
You? - Designer
We're currently looking for a designer to help with graphics, UI design and character creation. If you're an Illustrator and Photoshop pro with solid UI design skills then get in touch.
Sometimes we need a little help and that's where these people come in.
Zdravko Djordjević - Our Audio Guru.
Timothy Schwarz - Marketing Magician.
From the conception phase all the way through to end product, we try to stay focused on the following core principles which underpin our philosophy.
1. Intelligent simplicity is fundamental to good design. 2. User manuals should be optional.
3. Time is precious. Fast always beats slow.
4. Excellence in one task is better than mediocrity in many.
Applications should be intuitive, functional, reliable and visually appealing. As for games, well, they just have to be fun.